Startup launch checklist for SaaS and apps
This free startup launch checklist covers every step from validating the idea to the first 30 days after launch, in six phases. Pick your product type, set a launch date to get deadlines, and tick items off as you go.
SaaS or web app · Essential and recommended
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1. Validate and position
0/7 done
8 to 6 weeks before · Prove someone wants this, and say why you in one sentence.
2. Build it launch-ready
0/12 done
6 to 2 weeks before · A product that does one job well, and the plumbing to sell it and measure it.
3. Build an audience
0/8 done
6 to 1 weeks before, alongside the build · The people you gather before launch are the traffic you get on the day.
4. Launch week
0/9 done
The final week · A launch is a coordinated push. The work happens in the days before.
5. Launch day
0/6 done
Launch day · Everything is drafted. The job today is to show up and respond.
6. After launch
0/8 done
The first 30 days · Launch day is a spike. These are the habits that compound.
What a startup launch checklist should cover
A startup launch checklist is the work between "the product works" and "people know it exists". For a software startup that is more than shipping code: proof that someone wants the product, a page that explains it, a way to take payment, an audience to tell on launch day, and a plan for the weeks after.
This one is for launching a product, not for forming a company. Registering a business, opening a bank account and getting a tax ID matter, but they depend on your country and belong on a separate list. Everything here is about getting a SaaS, app or developer tool in front of its first users.
How to use this checklist
It works as a plan, a tracker and a template you can take elsewhere:
- Pick your product type. SaaS, mobile apps, developer tools and AI products each add their own items, such as store review for an app or a quickstart for a developer tool.
- Set a launch date if you have one. Each phase then shows the days it should run between, so you can see what's late before it becomes a problem.
- Turn on essentials only for an MVP launch. It hides the recommended items and keeps the ones a first launch can't skip.
- Tick items off as you go. Progress saves in this browser, with no account.
- Export it when you want it elsewhere: copy it as Markdown for Notion, Linear or a GitHub issue, download a .md file, or print it to PDF.
The six phases of a product launch
Most product launch checklists split the work into before, during and after. This one splits "before" further, because that is where launches are won or lost:
- Validate and position, from about eight weeks out: confirm the problem, the buyer and the sentence that says why you.
- Build it launch-ready: the core path, the landing page, payments, analytics and the legal pages.
- Build an audience, alongside the build: a waitlist, communities and beta users who will show up on the day.
- Launch week: assets, listing copy, drafted posts and a run-through of the whole sign-up path.
- Launch day: publish, stay present to answer every comment, and watch for anything that breaks.
- After launch, the first 30 days: follow up with every sign-up, fix what launch day exposed, and start the channels that compound.
SaaS launch checklist: what changes for subscription software
A SaaS launch adds work that a one-off product doesn't: a pricing page and trial rules, billing in live mode with webhooks tested, sign-up emails that reach the inbox, and onboarding that gets a new account to its first useful result. Choose SaaS as the product type to see those items.
Most of them sit in the build phase on purpose. A payment bug found on launch day costs you the most motivated visitors you'll ever get, and they rarely come back for a second try.
MVP launch checklist: the essentials only
When you launch a minimum viable product, the goal is learning, not polish. The essentials-only view keeps the items that protect that learning: a clear landing page, a core path that works, analytics on sign-up, a way to collect feedback and people to tell.
Recommended items, such as a press kit or a launch offer, can wait for a second launch. Many products launch more than once, and each launch reaches people who missed the last one.
App and software launch checklists: store review and docs
An app launch checklist has a dependency a web launch doesn't: store review. Submit early enough to survive a rejection and resubmission, prepare screenshots for every required device size, and write the store listing like a landing page.
Developer tools trade store review for documentation. A quickstart that gets to a first result in minutes, a README with a copy-paste example, a changelog and a clear license do the job a landing page does for other software.
Where to launch: Product Hunt, Hacker News and beyond
A launch platform gives you a day of attention from people who like trying new products. Product Hunt rewards preparation: a complete listing, a first comment that tells the story, and supporters who already know you. Hacker News prefers a plain Show HN post from the maker, with no marketing language. Communities such as Indie Hackers, relevant subreddits and Slack or Discord groups work best when you joined before you had something to promote.
A day of attention fades fast, which is why the checklist ends with channels that last: directories, search and a product page that stays up. Zutto Launch gives every launch a permanent product page and a monthly leaderboard, so a launch keeps being found after the day itself. Join the waitlist for early access when product submissions open.
Common startup launch mistakes
Most failed launches fail on distribution, not on the product. The usual causes:
- Launching to nobody. The audience you build in the weeks before is the traffic you get on the day.
- Testing everything except payments. Make a real purchase in live mode, then refund it.
- Leaving launch day to chance. Draft every post, email and likely answer before the morning.
- Disappearing after the spike. Most sign-ups need a personal follow-up within days to become users.
- Treating the launch as the finish line. It's the first chance to be found, not the only one.
Frequently asked questions
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